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HoloDust said:

 

DanneSandin said:

 

Yeah, I get what you mean, though I never found Fable's combat system boring. I do enjoy OoT introduced Zelda combat system, as much as I enjoyed Gothic's system for example - the fact is, I wouldn't call neither of them too much pick-up-and-play. Is that bad? Not really for most of core audience, but fact is that pretty much anyone can take old Zelda game and play it easily; OoT or TP - not so much (I tried it, my kid loves OoT, but can't play it very succesfuly - though he has no problem playing Link to Past). Similar thing is with Fable - my brother, who I see as "casual" CoD-ish gamer, had no problem with Fable - and quite a few problems with Gothic. But as I said, I can't see that in main Zelda title, there would be probably too much backlash from current fans.

*** I guess that's why they always have those long tutorials in Zelda games nowadays :p I believe there could some kind of "middle ground" for the controllers; something to please the core fans AND something that is simple to pick up and play for casuals. I'm sure Nintendo will be able to figure it out (sooner or later)

 

LOL, Gothic as in PC WRPG franchise, not setting. In my opinion, that game strikes very good balance between open world and storyline (plus I loved combat in first 2 parts, though it was very weird compared to what other games have). But, you're right, too many gothic (as in period) based settings, that's (among other reasons) why I love Elder Scrolls: Morrowind so much, it was quite different, but Bethesda seemed to think that alienated some folks (hence, pretty much standard setting in Oblivion and Skyrim).

That said, no, Zelda should not emulate modern RPGs in setting, it's got its own unique world and it should stay that way (though when you look at it, it's quite medieval itself). But I think Nintendo should take some of good stuff from curernt WRPGs if they're trying to get to that "hardcore" PS360 audience (and as I said, it may be in main titles, spin-offs or completely new IPs). If they're not - well, business as usual I guess.

 

Oh, hahaha silly me! Never heard of that franchise to be honest :P Yeah Morrowind were kinda badass!! Really enjoyed that game as well!!

What I would love to see with Zelda is combining 8-bit open world, exploring Zelda with OoT and some elements of SS... That would be an amazing game!!

 

Yes, that would be great game - however (and I really hope I'm wrong), I somehow fear that we'll see even more puzzle designed levels, and even less exploration. Is that bad? It is, if less and less people are buying Zelda (and by looking at SS numbers...). That's why I would love to see something as spin-off or completely new IP that has more or less "soul" of original Zelda, with good things from modern open-world games thrown in. I'm not saying current Zelda fans would necessarily like that, but I believe it would be good move (one of many, off course) for Nintendo in their attempt to gain more attention of "hardcore" audience. If they want that attention, that is.

*** First of, it seems that Zelda games are following some kind of cycle; every second game sales "poorly"; LoZ sold great; aLttP not as much. OoT; great sales; MM not so much... WW... Meh :P TP great sales! SS... Is undertracked here on VGC

Secondly, I think this ties well in to what we were speaking about earlier (which I happened to erase); that Zelda would benefit greatly by merging Old Zelda with New Zelda. It seems a lot of core Zelda fans on this site would love the idea! The openness of LoZ combined with OoT and SS - that's something I'd love to see!

Sorry for the late reply: I've been away :P



I'm on Twitter @DanneSandin!

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