Sweet for Halo 4 there. Looks like the trend may continue. I believe it was Halo 3 and Reach that were both profitable in 24 hours. Not really difficult to think that the same will be true of Halo 4. Even if they spent a hundred million or so on development and marketing (doubt it would be that much, but one never knows), 3 million units day one would probably be enough for instant profitability.







