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antfromtashkent said:
This is my THEORY on PS3 graphics compared to other systems. (please keep in mind that im no tech person and never was but this makes sence to me. see if it does to you.)

Each generation of PS systems the PS was the hardest system to program for so developers always had a hard time. So i was thinking that it would make sence if every time there was a multi platform game the dev's would make it on the easiest platform to program for to show off the game before release (ex: GTA4). And i think that that is the reason that most games look better on other systems such as GC over the PS2 (ex: RE4) because that was a port. So it makes sence to me that the games look beeter on the system that the game was made for. When you port it on the PS each generation it takes something away. But also each generation, whenever a AAA title comes out on the PS it looks amazing (ex: GoW on the PS2, Heavenly, GT5, Uncharted, etc on the PS3) so i do not think that comparing games such as Assasins is a good example of the PS3s power since i would figure it was done on the 360 first and then ported. I think that even though it would be difficult, the best comparisons would be the exclusive games to PS vs exclusive games to the other systems.

What do u guys think?

 No, the GC was simply more powerful than the ps2.

 

but yea, devs cant push BOTH machines on multiplatform games. Its not economical. 



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