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happydolphin said:
F0X said:

Both look nice, but the 360 version has the technical edge. I liked the Wii version's aestetics more, but that is definitely down to taste. Either way the Wii version looks better than most games on the system, including those COD ports which, I believe, run at 30 FPS (and not consistently).

It hurts my brain.

Herein lies the million dollar question. If the aesthetics have a higher value than visual fidelity, in cases where gameplay isn't as dependent on high definition, could the Wii offer a platform where games are more dense in creative appeal at a better price?


That's a big "if", and one I didn't fully mean to imply. I liked the look of the architecture in the Wii version, while the 360 version seemed comparatively desaturated (especially going by what I've shown) and dull in my eyes. Yet looking back, I remember that the 360 version was heavier on the combat and has instances in which the Prince was fighting many different enemies at the same time. The 360 is better equipped to handle those scenarios. In the Wii version, much of the effort was put into level design, which by the end was very creative, challenging, and possibly the I've seen from the series.

What I'm saying is that with the right design choices (both in gameplay and in art), a Wii game can look pleasing and handle like a dream. And since it offers abilities that the other platforms can't fully emulate, there is and always has been room for experimentation. "Creative density" strikes me as a subjective term - one person might find Assassins' Creed II's faithul depiction of Venice to be more artistically and creatively engaging that Okami's canvas-like depiction of mythological Japan. Great design can exist on any platform. It's just that the Wii opens up (and/or requires) different paths to great design.



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