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DanneSandin said:

 

I would have loved to see a combination of SS and TP; kind of a darker SS art style... Just look at WW; that game still holds up pretty nicely even after 10 years - something we won't be able to say about Skyrim...

 

Well, WW type of art style usually does last longer than games that go for realism - it's just how things will always be. But I agree, I can be pretty much sure that I'll be thinking about visuals of Journey in 10 years more or less the same as today (just as I think about Rayman 3 today as almost 10 years ago) - and I doubt I'll be thinking the same about Skyrim. Though, when it comes to Zelda, I think lot of people where hoping to see something in the line of that demo...

 

I kind of have to agree with you about the Overworld; at least while talking about TP. That Overworld lacked content (which Nintendo themselves said). But take a look at SS. Sure, Skyloft was kinda dull - but when you decended things changed radically! I loved what they had done with the different areas in SS; those Overworlds (or whatever we call 'em) were great. I would love to see this thinking merge with old Zelda Overworlds. Merge the overworld of SS with LoZ with a dash of OoT thrown in. Hope that makes sense :P

 

Yes, it makes very much sense - I would love to see old school approach to Zelda, with much more open world. And not just for the sake of "classic Zelda" - considering all the love open worlds are getting from gamers, I think it would be very smart move if they try and incorporate some of good open-world design ideas from other developers into future Zeldas.

 

For me, Fable has very good combat system, which can be very, very different depending on what skills you choose (hence replayability - I probably played Fable I 3 or 4 times, each time differently). And original Zeldas were way more in line of button smashing - it's so called Aonuma's Zeldas that brought the way of combat as we know it today (fire up Link to the past for example, and see what I mean about button smashing). But that's why I said I can see Zelda spin-off with that sort of combat and not main titles - way too much of current fans would object if put in main titles, but if it's spin-off (or whatever we would like to call it ("Classic Zelda"?), I think we can have something that's both more true to original Zelda and modern day standards.

 

I enjoyed playing Fable2, but always found the combat lacking. I think that a good example of button smashing combat would be Batman: AA. You're more or less smashing them buttons, but you can counter and make different kind of attacks, making the combat more involving. In Fable I'd always sit back and smash them buttons as soon as enemies appeared... Kinda boring when playing for hours...

 

Yeah, I get what you mean, though I never found Fable's combat system boring. I do enjoy OoT introduced Zelda combat system, as much as I enjoyed Gothic's system for example - the fact is, I wouldn't call neither of them too much pick-up-and-play. Is that bad? Not really for most of core audience, but fact is that pretty much anyone can take old Zelda game and play it easily; OoT or TP - not so much (I tried it, my kid loves OoT, but can't play it very succesfuly - though he has no problem playing Link to Past). Similar thing is with Fable - my brother, who I see as "casual" CoD-ish gamer, had no problem with Fable - and quite a few problems with Gothic. But as I said, I can't see that in main Zelda title, there would be probably too much backlash from current fans.

 

LOL, Gothic as in PC WRPG franchise, not setting. In my opinion, that game strikes very good balance between open world and storyline (plus I loved combat in first 2 parts, though it was very weird compared to what other games have). But, you're right, too many gothic (as in period) based settings, that's (among other reasons) why I love Elder Scrolls: Morrowind so much, it was quite different, but Bethesda seemed to think that alienated some folks (hence, pretty much standard setting in Oblivion and Skyrim).

That said, no, Zelda should not emulate modern RPGs in setting, it's got its own unique world and it should stay that way (though when you look at it, it's quite medieval itself). But I think Nintendo should take some of good stuff from curernt WRPGs if they're trying to get to that "hardcore" PS360 audience (and as I said, it may be in main titles, spin-offs or completely new IPs). If they're not - well, business as usual I guess.

 

Oh, hahaha silly me! Never heard of that franchise to be honest :P Yeah Morrowind were kinda badass!! Really enjoyed that game as well!!

What I would love to see with Zelda is combining 8-bit open world, exploring Zelda with OoT and some elements of SS... That would be an amazing game!!

 

Yes, that would be great game - however (and I really hope I'm wrong), I somehow fear that we'll see even more puzzle designed levels, and even less exploration. Is that bad? It is, if less and less people are buying Zelda (and by looking at SS numbers...). That's why I would love to see something as spin-off or completely new IP that has more or less "soul" of original Zelda, with good things from modern open-world games thrown in. I'm not saying current Zelda fans would necessarily like that, but I believe it would be good move (one of many, off course) for Nintendo in their attempt to gain more attention of "hardcore" audience. If they want that attention, that is.