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Soundwave said:
Cobretti2 said:
Soundwave said:

I just listed some of the better selling exclusive/premiere "hardcore" games off the top of my head, but it gives you a comparison to other platforms:

PSP:

Grand Theft Auto: Liberty City Stories: 7.14 million worldwide
Monster Hunter Freedom Unite: 5.35 million worldwide
Monster Hunter Freedom 3: 4.78 million Japan only
Grand Theft Auto: Vice City Stories: 4.74 million worldwide
God of War: Chains of Olympus: 3.09 million worldwide
Crisis Core: Final Fantasy VII: 3.04 million worldwide

XBox 360:

Halo 3: 11.6 million worldwide
Halo Reach: 9.2 million worldwide
Gears of War 2: 6.54 million worldwide
Halo ODST: 6.04 million worldwide
Gears of War: 5.96 million worldwide
Forza Motorsport III: 5.11 million worldwide
Fable III: 4.85 million worldwide
Fable II: 4.08 million worldwide
Left 4 Dead 2: 3.54 million worldwide
Mass Effect: 2.69 million worldwide

Playstation 3:

Gran Turismo 5: 7.97 million
Metal Gear Solid 4: 5.69 million
Uncharted II: 5.75 million
Uncharted III: 4.69 million
Uncharted: 4.27 million
Killzone 2: 2.87 million
inFamous: 2.27 million


Then you have your criteria:

 

'The Criteria: The games have to have been exclusive or have premiered on a Nintendo home console from 1995 onwards. No Mario/Zelda games are included, nor are any games using mascots (sorry Sonic, Kirby, DK, etc.), no kids-centric brands (no Pokemon, Disney/Mickey, Lego, etc.), and no fitness/dance/mini-game fests (nuh uh to Just Dance, Wii Sports, Carnival Games, etc.)."

 

If that is your critira then why are you listing grand turismo, uncharted for playsation and why are you listing halo and gears of war games for xbox?

arnt the characters and franchises of these as iconic to those console owners as much as mario and zelda are to nintendo owners?


It's not based on "icon-ism". Anything can be iconic to a platform. It's based on whether a game has a family-friendly aesthetic or not. We're looking at games that don't have the benefit of family-friend art style/design/character design and are generally aimed an older audience.

If you want to make a separate thread comparing how Nintendo thrashes Sony/MS in Mario, Pokemon, Animal Crossing, etc. Vs. LBP Vs. Crash Bandicoot Vs. Viva Pinata, feel free to do so.


But from the list above all you really have is some violent games where you kill things and a couple racing simulators. Is this what it really means to aim at an older audience? Surely adults are not this boring and can enjoy family oriented games as you call them. Why can't you consider jsut dance aimed at older audience, expecially for female games? sure kids play them but at the same time when we were young, we played goldeneye, so does that make goldeneye family riented as people of all ages played it?

I really think what you have done is listed what you think adult oriented games mean to you based on the types of games you like. By your defintion sure I agree that the Wii hasn't got many good sales. But can you blame Wii owners when, the ports from gcn and ps2 where better efforts than actual 3rd party created wii games. Even all the EA sports games at one stage turned into some weird childish franchise (i think in 2009), did EA expect people to buy that crap?

The simplest thing I can say is, there are a lot of factors that determine a game's success.

One example of what determes success is shipped volumes. MGS TS on GCN at least in Australia pretty much had one shipment to cover pre orders. The only way you could get the game was if someone didn't pay for their preorder and it ended up on shelf.