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S.T.A.G.E. said:
tonymarraffa said:

What would a Naughty Dog Xbox 360 game look like? Or a 343 Ps3 title look like?


343 consists of a lot of former Sony and Naughty Dog talent whom have been working on Halo. Notice the difference?


And every other major studio, seriously 343i has employees from everywhere. But the people responsible for Halo 4's engine are David Wu the Chief Technology Officer worked at Pseudo Interactive, and Origin Systems. And Corrinne Yu the Principal Engine Programmer/Principal Engine Architect who worked on Prey, and Brothers in Arms and Borderlands at Gearbox, was a founding member of the  Direct 3D Advisory Board (and continues to work on Direct X API), and worked with Nvidia to develop CUDA (seriously this lady is a legend, one of the most talented graphics programers in the business).

You can't give Sony credit for the Halo 4 engine, in fact none of the top engine people are from Sony studios. 

Fredrik Persson - Lead Gameplay Engineer (former Lead Programmer at Pandemic Studios)

Joe Waters - Software Development Engineer (former Lead Engineer at Monolith and Hidden Path Entertainment, Graphics/Effects Developer at FASA Studios)

Scott Parrish - Lead Creature Technical Director (former Lead Creature TD at Industrial Light and Magic, Character Pipeline TD and Cloth Technical Director at Sony Pictures Imageworks)

Brendan Wilson - Tools Developer (former Game Programmer at Koei Canada, Engineer at ATI)

And the art leads aren't from Sony ether

Kenneth Scott - Senior Art Director on Halo 4 (former Art Director at id Software)

Vic DeLeon - Lead Mission Artist on Halo 4 (former Senior Environment Artist at Bungie, Halo 2, Halo 3, Halo ODST, Halo: Reach.)

Neill Harrison - Art Manager on Halo 4 (former Art Manager at Rare Studios)

Matt Aldridge - Lead Character Artist (former Senior Character Artist at Lucasfilm, Character Artist at EA Los Angeles)

Maggie Oh - Senior Technical Artist (formerly of PIXAR)



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