Final-Fan said:
Well, if a team was defending their inhibitor turret, they would usually find it pretty easy to do because of the choke point the walls provided unless at an overwhelming disadvantage. And after the inhibitor went down, they could "bait" the siege minions into the nexus laser. Additionally, some champs could also abuse the laser by pushing/pulling enemy players into it as well (Blitz, Gragas, etc.) |
That seems like it could have been fixed an easier way. Like push the nexus and shop farther away from each other, or decrease the range of the laser. Change the logic of the siege minions so they will not follow into the range of the laser.
I was ok with the inhibitor turrets in TT. The ones in SR also had the wall as a bit of a choke point. It is more open, but those are 5v5 games. With 3v3 games I don't mind that it is tighter quarters.
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