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SvennoJ said:
zarx said:
 


From what Chris said in the GDC presentation, interviews and the FAQ. You will be able to go offline and play singleplayer or co-op if you want and also just fly arround like in privateer/freelancer endgame, that part of the game will be focused around the Squadron 42 Campaign. There will also be private servers with mod support as well. 

You will also get access centeral persistant universe server which will follow the Guild Wars 2 business model of no subscriptions, but microtransactions of some form for those that want it but everything will be achiveable with ingame time. The universe will also recieve constant content updates ala Guild Wars as well.

Like Guild Wars 2 the game will be sold as a full price release at launch.

Aditionally they will also be (hopefully) aditional story campaigns and missions which will be available as DLC.

 

It is hugely ambitious and may be trying a little to hard to please everyone, but if it works it could be god damn amazing. 

It all sounds great but I'll wait for a review to see how the "ingame time" vs "micro transactions" balance turns out, and how the story works alongside freeroaming and trading. It sounds like 2 different games, unlike Frontier first encounters where the story is integrated to the universe. Maybe the campaign will be good enough for me anyway.
Meanwhile I still haven't gotten into Evochron Mercenary, did you try that?

Sounds like 3 diferent games to me lol, there is the story, the free roam stuff and an MMO.

Can't say I have played Evochron Mercenary. People keep releasing games! 

Edit

Star Citizen reaches initial funding goal of $2 million

Star Citizen’s Kickstarter and external crowdfunding efforts have pushed it past Chris Roberts’s major milestone of $2 million.

 

With 24 days on the clock, the game’s Kickstarter has raised over $600,000 from about 13,500 backers, having passed its $500,000 goal in just a few days.

On the core funding platform, Roberts Space Industries, backers have been significantly more generous; just 16,000 or so have pledged nearly $1.5 million.

Together, the two platforms have bypassed the project’s $2 million goal – although stretch goals have room for up to $5 million in total.

“I’m floored by the support we are receiving for Star Citizen,” Roberts told Joystiq of the new milestone. Our fans have certainly showed that they are ready for a space sim that will provide the kind of PC gaming experience that I think has been missing in the genre for so many years.”

Star Citizen may present backers with a playable alpha within as little as 12 months.

http://www.vg247.com/2012/10/26/star-citizen-reaches-initial-funding-goal-of-2-million/



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