Play4Fun said:
First of all, You said Nintendo caters to just casual gamers and not everyone. I was arguing against that. Secondly, Wii had first party core titles. It's 3rd party core titles that it lacked. In that same Link Reggie talks about WIi customers who started out with games like Wii sports and broadened their gaming experiences to Mario Kart/ NSMB then moved to even broader games like DKCR and Zelda SS. Nintendo sees games like mario Kart and SMB as bridge titles that can offer a broad but still simplified experience to casual gamers and help them move to even deeper experiences. Alot of kids who started gaming with Wii are now teens. Some adults who got into gaming with wii are now playing deeper games. Both these groups favor the Nintendo and Wii brand. Nintendo has to try to get them to upgrade to Wii U. What Nintendo needs to attract the rest of the core market to WiiU is the games they want and a good online system that differentiates itself from the competition. |
Nintendo did cater for casual gamers. Reggie stated this. The Wii U may be different but my point remains - with the wii hacing catered for casuals, they lost customer retention.
Wii did not have first part core titles - Reggie also states this:
""The fact of the matter is we know we create great content for younger consumers, we know we've got great content for more casual players [...] and we also recognize that we don't create that type of content ourselves".
The wii lost it's grip on core gamers and therefore have lost a lot of gamers to either MS or Sony. If you think the Wii was a core gaming console, well you are arguing with Reggie on that one, not with me, and I'm going to have to take Reggie's opinion on this over yours.