SvennoJ said: It sounds too good to be true. I'm also a bit skeptical about the revenue model. "Everything is bought with in-game credits. These purchases won't offer any advantage over someone who puts in the "game-time" to earn the same amount of credits." The extra angel investors will want some profit too, and since a large part of the user base has already paid for the game through crowd funding there could be a lot of grinding to look forward too to make buying credits more tempting. I don't have the time anymore to put in the "game-time" if it's going to be anything like other freemium grinds. Not like the old days then, when you could edit the save game for mega credits in Frontier: First Encounters to try out the biggest cargo ship. Anyway I'll look out for this in 2014. Sometimes dreams do come true. |
From what Chris said in the GDC presentation, interviews and the FAQ. You will be able to go offline and play singleplayer or co-op if you want and also just fly arround like in privateer/freelancer endgame, that part of the game will be focused around the Squadron 42 Campaign. There will also be private servers with mod support as well.
You will also get access centeral persistant universe server which will follow the Guild Wars 2 business model of no subscriptions, but microtransactions of some form for those that want it but everything will be achiveable with ingame time. The universe will also recieve constant content updates ala Guild Wars as well.
Like Guild Wars 2 the game will be sold as a full price release at launch.
Aditionally they will also be (hopefully) aditional story campaigns and missions which will be available as DLC.
It is hugely ambitious and may be trying a little to hard to please everyone, but if it works it could be god damn amazing.
@TheVoxelman on twitter