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antfromtashkent said:
and i guess my theory is shot to s*** :(


It’s not a bad thought, just wrong. Don’t worry too much about it, most theory’s are! Some of it is accurate. If you want to see the full power of the system, looking at exclusives is the way to go. The only problem with that is even though exclusives sell consoles, they are not usually the best games. Some examples are CoD4, Oblivion, or any sports game. As for the development cycle, in a perfect world, you develop on the more powerful system, and work your way down. It’s easier to remove stuff then to add it back in later. The mulit’s for 360 vs PS3 however is different. The PS3 is such a departure from what most gaming developers are used to, that the learning curve is very difficult. Most of the ports you see from EA don’t even use the SPE’s in the PS3, so it’s like running it on a single core Power PC (old Mac for example).

As time goes on, what you will see is multi platform games being slightly better on the PS3, or the same. This is mostly true, as for some things, the 360 is actually faster. Most of what will get pulled out of the PS3 version of a game that the 360 does better you will never see however (like slightly better UI). In the end however, developers want to sell on both consoles, so they will find a common ground that both consoles will run well, and develop that game. Not making it the best it can on either. That’s why exclusives are a better choice to compare hardware.

Full power however, does not always mean the most fun. Ask any Wii owner.