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Viper1 said:
selnor said:

That still doesnt compensate for a loss of 7 gb ram compred to competiton. Lets say nextbox has 2 gb for system and games has 6 gb available. Thats still 5x the amount of ram. Not forgetting the same 5 rumours of Nextbox devkits have said 512 mb EDRam also. 

I am worried for the Wii U for certain games from 3rd paties. For example I dont expect to see my fave RPG Elder Scrolls on it. Definately not Elder Scrolls 6 anyway. I believe the ram issue will bite it. 

I hope Im wrong. But theres quite a few developers I feel will just not build a Wii U version due to the cuts it will need because of ram. 

Another thing that caught my attention was how inferior the Nintendo Graphics demos were of Wii U compared to CryEngine 3 next gen demos and Unreal Engine 4. The latter 2 killed the Zelda demo and the wierd lake with bird demo Nintendo had. Not to mention the Samaritan demo running on realtime Unreal 4 development. 

I am worried.

Skyrim itself was a very small game.  Only 5 GB's.    That means scene textures would not need much.   You could easily stream that amount.

And Skyrim's problem on the PS3 was due to the save file size getting too big, not a RAM issue.

8 GB's on the next Xbox....not going to happen.

And those game engine demos were running using super powerful PC's.   The Samaritan demo first ran on 3 GTX 580's in SLI.  If you are expecting that kind of power from Sony and MS, prepare yourself for major dissapointment.


So you havent seen the demo running on 1 card yet?