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CGI-Quality said:

Thinking about it :)

And btw, I think some of the foliage has aliasing regardless. Even with everything jacked up, I see a teeny, tiny bit of it.


Crysis 1 uses a seperate render pass for foliage which is applied after the base scene so that AA doesn't have to sample all the tiny leaf edges etc. To get AA on foliage you ether have to use super sampling (heavy performance hit) or some form of post process AA but that means you can't use MSAA. The game has a built in edge AA method which can be enabled by typing r_UseEdgeAA 1 in the command line or in the ini file but it blurs all the eges quite a bit, the other option would be to use an injector like SweetFX to add SMAA. 



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