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darkknightkryta said:
Scoobes said:
darkknightkryta said:
Scoobes said:
darkknightkryta said:
So me and my friend spent a good hour or so discussing "WRPGs" and we came to a conclusion, most of them have horrible inventory systems. The actual stat/level systems are good.

I'd say that's a pretty common problem in all RPGs. Only a few manage to have an intuitive inventory system.

"JRPGs" have it right.  Though the problem is more or less "WRPGs" just give you way too much drops.  Running through a dungeon your inventory will be filled with useless armours, weapons that your class can't equip, junk items that may or may not be used for smithing something, etc.

What you just described... that happens in nearly all RPGs. Most JRPGs have horrible inventory sorting systems and most WRPGs are the same.

Not really, armour and weapons are generally equippable by someone in the party.  Do you have any idea how much armour I've gotten in Mass Effect 1 that no one could equip due to the class  I choose?  I had all members to boot.  Even then equipables arent't too frequently dropped and you mostly pick up healing items and cash. Only other times you're given useless items is if the "JRPG" gives you some kind of crafting option which rarely involve pure items.

If I go through the final saves of most of the JRPGs I've played, the list of useless junk items I've collected is not even funny. The non-equipable items are usually useless and very rarely used.The sorting systems are usually pretty crap too.

Now in WRPGs.... oh wait... same thing happens!

I could give examples of WRPGs with good inventory systems but then I'd be cherry picking from a select few.