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superchunk said:

What you're describing is not a native change in the code and assets which is what Viper, myself, and the rest of the gaming community is discussing in reference to wiiU.

NATIVELY its all 720p or below. If the game and console allows, the software then bumps it up to 1080p. But the native resolution is relative to the power of the console with 720p as a base and they move it up or down to make sure the FPS is a decent number.

So certain games like COD actually run below 720p natively to maintain 60fps. Your TV may upscale it to 720 or even 1080... but natively its still like 560 or 640 or something.

WiiU will have the games at the highest native resolution the assets were initially created for. Then the console upscales the visuals to 1080p... all the time its still at 60fps and on two screens. Some of use were hoping based on statements that natively WiiU was moved up to 1080p, even though it was unlikely do to reasons Viper and myself have already stated.

However, NONE of those reasons have anything to do with the power of the console, which is what persistantthug is selling. Before 2013 is out, this will be proven.... hell, once a WiiU is at retail and others break it down thoroughly, we'll likely realize.


I was pointing out that there is no need to change assets to run at a diferent native resolution. Your arguement that Wii U games aren't running at higher than 720p due to devs not wanting to recreate assets is moot. And in fact higher quality assets would only make it harder to maintain a playable framerate at higher resolution, just look at the 1080p games on PS360 they all have lower quality assets and effects, not higher. Just look at any HD collection, they all use mostly last gen assets but render at 720p or higher, and I don't think you could say that devs put more effort into something like the Silent Hill collection than Wii U ports of AAA games or even Nintendo's own games.

There is no technical reason to scale native resolution to the quality of the assets rather than the power of the system, not with a modern 3D engine. Now if we were talking framerate then yes how the game is built would restrict the ability to bump games up to 60fps without a lot of work, but resolution should scale  with the fillrate of the hardware.



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