superchunk said:
What you're describing is not a native change in the code and assets which is what Viper, myself, and the rest of the gaming community is discussing in reference to wiiU. NATIVELY its all 720p or below. If the game and console allows, the software then bumps it up to 1080p. But the native resolution is relative to the power of the console with 720p as a base and they move it up or down to make sure the FPS is a decent number. So certain games like COD actually run below 720p natively to maintain 60fps. Your TV may upscale it to 720 or even 1080... but natively its still like 560 or 640 or something. WiiU will have the games at the highest native resolution the assets were initially created for. Then the console upscales the visuals to 1080p... all the time its still at 60fps and on two screens. Some of use were hoping based on statements that natively WiiU was moved up to 1080p, even though it was unlikely do to reasons Viper and myself have already stated. However, NONE of those reasons have anything to do with the power of the console, which is what persistantthug is selling. Before 2013 is out, this will be proven.... hell, once a WiiU is at retail and others break it down thoroughly, we'll likely realize. |
Even though he may not be talking about a native change in texture resolution, his point is still a good one. With the extra power in the WiiU and the more advanced GPU, developers have a chance to up the texture filtering, improve the anti-aliasing methods and add in effects like soft shadows or particle effects. The resolution is only part of the story.