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Alphachris said:
Scoobes said:

Yep, our personal preferences are fairly different, lol.

With side quests and exploration, I would say that this heavily varies from game to game and person to person. I think some of the older Final Fantasy games and SNES/PS1 era JRPGs had a fantastic balance of main story, exploration and side quests. The Witcher games I feel also have a good balance as many are presented as "Witcher work" which can be fairly generic, but other feature small narratives that add to the overall experience.

I would also say that many WRPGs use party systems where you still have to see the POV of other characters, but you also have the option to react to those POVs and change your own opinions on certain matters. These choice systems are designed to force you to see opposing POVs on those topics. I'll mention the Witcher games again because they do a good job of presenting multiple POVs and all of them are morally valid. It makes it tough to decide whether to support one group over another or to stay completely neutral and observe how everything plays out.

Also, I don't think the move to more violent games is solely a Western thing. The trend has been going for a while it's just that a number of big Japanese titles are designed for a younger demographic. Even the aesthetic stylings of Final Fantasy is designed to appeal to Japanese teens.

Lastly, I would say to give Half-Life 2 and Deus Ex HR a go. Half-Life 2 is not so much an ego shooter (I assume you mean the likes of Halo and CoD) as an intellectual FPS. It paces action with dialogue, short puzzles and powerful story moments. As for Deus Ex, the gameplay has been modernised from the original so the stealth plays more like MGS or Splinter Cell whilst the storyline is in-line with top Sci-Fi novels/films.

Well, the exploration in older JRPGs was done in a special way. You got a hint that somewhere was a really special item (the strongest in the game)... and since the world map was simplistic, it didn't take long. you could fly over the world map in  1-2 minutes. And most things were not MISSABLE.

In the few WRPGs i played, I was always kind of stressed because I feard that I could miss anything important in the game and that I would have to restart. I started the Dalish Elves quest in Dragon Age and I had to choose, if I should let some strangers go, shoot one of them or shoot all of them... I didn't even know who I am, where I am, who they were etc... How am I supposed to make a good decision here without any suitable information. I just hated this game design and I was starting to look for a guide which choices I should take so that I would not miss anything important... which completely negates the sense of this game concept. For me, or my gaming habits, this game design simply feels broken.

I prefer my exploration to be "controlled"... like not missable and you have some sort of clear information where you should look. If exploration is relying to much on luck/randomness I just don't like it. Doing a Sidequest for the Ultimate Weapon/Spell/etc feels rewarding. But in games like Borderlands, where item drops are completely random, it feels more frustrating. You follow a secret path and at the end you find a random item that you just don't need because you got a better drop from a random enemy...

Some WRPGs mechanics are there to ensure that the game plays differently every time you play it... But I only do 1 Playthrough were I try to get as much as possible before I lose interest. I only play the game a second time after several years and by then I will have forgotten most details anyway. As I stated before, I hate missables because I just do not want to start over. This is a problem in JRPGS too, but some WRPGs just give to little help on what is missable...

I will certainly never play Half-Life 2, because I just can't deal with this damn first person view. I only played the Resistance franchise, because my brother wanted to play with me... and Borderlands, because my wife wanted to play with me. But I will certainly never play a first person view game solo if I have the choice.

Deus Ex... Hm, I might try it. I watched some videos on youtube and the gameplay seems to have evolved. But the whole Story simply feels not interesting to me. I just can't relate to technical Augmentation of Human. Secret Agents and High-Tech Thriller are also not really my cup of tea... Well, I might give it a try since it is for free, but at the same time I doubt that it is worth the time to reinstall... It is a bad situation... It is like I won two free tickets for the new James Bond Movie and I get something for free. But in the end I would just waste some time where I could have done something that I really liked to do.

Yeah, it really is a completely different philosophy of game design in WRPGs. There is no controlled path and every decision you make is a valid one. They're designed to make you think about the different POVs of characters before making a decision, but no decision is right or wrong, you just make them based on the info available. I suppose the only way for you to enjoy these games would be to accept that "missables" just aren't part of the story/playthrough. They aren't so much "missable" as "optional".

It's a shame you struggle with the first-person perspective because you're missing out on a great story based game in Half-Life 2 and is one of the few where they actually do a good job of utilising the first-person perspective. If it wasn't for the perspective then I think you'd actually rather enjoy the game as it's a controlled and well-told story.

As for Deus Ex, it's free as you said. It can't be any worse then Final Fantasy VIII can it