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ethomaz said:

HappySqurriel said:

 Rendering two screens that add up to 150% of the pixels at twice the framerate of highly optimized XBox 360 & PS3 games in launch games developed (primarily) by second rate external teams ... Yeah, that sounds like "50% more powerful"

 

Realistically, the GPU is probably between 2 and 4 times as powerful as the GPUs on the HD consoles; and, when game engines become as optimized for the Wii U as they have been for the HD consoles (resulting in a 50% to 100% improvement in performance) and developers reduce the framerate to match most HD console games (resulting in 50% to 100% more detail on screen), this performance difference will likely become more noticeable.

Show me this games running at twice framerate... for now what I can see is game running in 720p at the same framerate... add a little screen 854x480 for that and you have 40% more pixels to render... Yeah... that's sound like "50% more powerful" .


I thought it had been reported that Mass Effect 3 was running at 60fps?

Edit: Regardless, being able to output 50% more pixels while maintaining a steadier framerate (as has been reported with Assassin's Creed) even though these are rushed early ports would imply that it was more than 50% more powerful. After all, it is fair to say that the HD consoles are "maxed out", the Wii U is not "maxed out", and we will likely see 50% to 100% greater performance out of the Wii U over time; which would still put it at being 2 to 4 times as powerful as the HD consoles.