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zarx said:


Yea if you are afraid of missables then I can see why you wouldn't like most WRPGs as many of them are designed to try and let the player play out the role how they want to rather than for the player to just play out exactly what the designer has in mind, allowing you the player to feel in control (at least to an extent) of your own story. In games like Dragon Age there really isn't meant to be a best thing to do, every choice should be a valid one to make and the game is meant to reflect the choices that the player makes, rather than punish the player for making a bad decision and having a perfect path.


yeah, I just don't think WRPG's are for him. I mean I get what he's saying. That's why I still like FFXIII, it's not a stressful game where I have to think about what to do yada. It's a very relaxing game, because it's calming, pretty. etc.

But to say JRPGs' don't have missables etc, I mean lots of the old final fantasies, had arbitrary timepoints where certain things were unobtainable. Same with Xenoblade. They had dungeons with story elements (Well pretty much any one other than 13) including 13-2, that could be missed and ignored entirely

I do get that WRPG's have more points (atleast old ones mass effect isn't this way >_<), where you're like omg idk wtf to do now. OMGOMG.
Or where you have to make decisions.