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Alphachris said:

Well, the exploration in older JRPGs was done in a special way. You got a hint that somewhere was a really special item (the strongest in the game)... and since the world map was simplistic, it didn't take long. you could fly over the world map in  1-2 minutes. And most things were not MISSABLE.

In the few WRPGs i played, I was always kind of stressed because I feard that I could miss anything important in the game and that I would have to restart. I started the Dalish Elves quest in Dragon Age and I had to choose, if I should let some strangers go, shoot one of them or shoot all of them... I didn't even know who I am, where I am, who they were etc... How am I supposed to make a good decision here without any suitable information. I just hated this game design and I was starting to look for a guide which choices I should take so that I would not miss anything important... which completely negates the sense of this game concept. For me, or my gaming habits, this game design simply feels broken.

I prefer my exploration to be "controlled"... like not missable and you have some sort of clear information where you should look. If exploration is relying to much on luck/randomness I just don't like it. Doing a Sidequest for the Ultimate Weapon/Spell/etc feels rewarding. But in games like Borderlands, where item drops are completely random, it feels more frustrating. You follow a secret path and at the end you find a random item that you just don't need because you got a better drop from a random enemy...

Some WRPGs mechanics are there to ensure that the game plays differently every time you play it... But I only do 1 Playthrough were I try to get as much as possible before I lose interest. I only play the game a second time after several years and by then I will have forgotten most details anyway. As I stated before, I hate missables because I just do not want to start over. This is a problem in JRPGS too, but some WRPGs just give to little help on what is missable...

I will certainly never play Half-Life 2, because I just can't deal with this damn first person view. I only played the Resistance franchise, because my brother wanted to play with me... and Borderlands, because my wife wanted to play with me. But I will certainly never play a first person view game solo if I have the choice.

Deus Ex... Hm, I might try it. I watched some videos on youtube and the gameplay seems to have evolved. But the whole Story simply feels not interesting to me. I just can't relate to technical Augmentation of Human. Secret Agents and High-Tech Thriller are also not really my cup of tea... Well, I might give it a try since it is for free, but at the same time I doubt that it is worth the time to reinstall... It is a bad situation... It is like I won two free tickets for the new James Bond Movie and I get something for free. But in the end I would just waste some time where I could have done something that I really liked to do.


Yea if you are afraid of missables then I can see why you wouldn't like most WRPGs as many of them are designed to try and let the player play out the role how they want to rather than for the player to just play out exactly what the designer has in mind, allowing you the player to feel in control (at least to an extent) of your own story. In games like Dragon Age there really isn't meant to be a best thing to do, every choice should be a valid one to make and the game is meant to reflect the choices that the player makes, rather than punish the player for making a bad decision and having a perfect path.



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