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BlkPaladin said:
ethomaz said:
The title is misleading... the texture created by artist can be used in movies... not the used in Wii U.

It will be nice if Wii U is so powerful.


Well if you read the entire thing they say sometimes they forget to compress them, i.e. they are in the form that can be used in movies and the Wii U does handle them. And it is the quote is from Micheal Acell from this article.

http://gamingeverything.com/31446/rayman-creator-wii-u-surprisingly-powerful-legends-using-new-lighting-engine/

Yeap... it can handle one, two or few textures... not all... I understood that.

"Then we compress them, but sometimes they forget to do the compression and it still works"

Even PS360 or Wii can handle few texture without compreension. That's all about size... movies uses 4k resolution textures... so each texture have ~20MB** without compreenssion.

So Wii U can use a lot of more textures without compression than PS360... 1GB x ~350MB (360) x 256MB (PS3).

PS. Thanks by the source.

Edit ** There are a lot of image formats uncompressed and that change the size from 10MB to 90MB... a lossless compression like PNG can compress the file to less than 8MB without quality loss... the JPEG used in the internet can compress the file to less than 3MB but there are quality loss  **