Viper1 said:
So, you are calling it a 720p system because 3rd party developers won't redo their art assets for the 1920 x 1080 resolution? Have you ever known any 3rd party multiplatform title to have different resolutions between the PS3 and X360? No. So why in the world would you expect a 3rd party to put the time, money and resources into doing it for a Wii U launch title port? These are just quick ports to cash in on the launch. Most are handled by a different team or even a differnt studio. They wouldn't even be working on the art assets, just the game code and controls.
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They wouldn't really have to redo assets to render the games in 1080p tho, sure you may see flaws in the textures more easilly with a higher resolution but that isn't really a big issue if you use a a bit of texture filtering and a post AA solution like FXAA to smooth out the flaws. Most of the multiplatform games have PC versions with higher res textures as well. A game will look sharper at a higher resolution no matter the assets, the reasons for using a lower resolution are performance related for the most part. We aren't talking about sprite bassed games here, 3D games resolution scales independantly to the assets. That is not to say that the Wii U can't do 1080p games and saying it is a 720p system is pretty dumb TBH, but I don't get the claim that devs aren't doing 1080p beacause of the assets not being high quality, hell all the HD remakes in recent years have used mostly last gen assets but run in 720p or even 1080p in some cases, and somelaunch titles for the X360 used last gen assets but ran at a higher resolution, so it's not like the precedent isn't there.
For example Dark Souls same assets, view at native res for proper comparison
And I can think of quite a few games with different resolutions for PS3 and X360, Alone in the Dark = 1040x600 (2xAA) X360 vs 1120x630 (no AA) on PS3, Bioshock = 1280x720 (no AA) on X360 vs 680p (no AA) on PS3, Call of Duty: Black Ops = 1040x608 (2xAA) on X360 vs 960x544 (2xAA) on PS3 for example. Tekken 6 on 360 had 2 different resolutions in the same game even 1024x576 w/motion blur, 1365x768 w/o motion blur.
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