lilbroex said:
Hynad said:
lilbroex said:
TheShape31 said:
Hm, the only interesting part of the interview was when he said "hardware upscaled". I remember Reggie specifically saying at E3 2011 that they would not do that with Wii U. I wonder if Tom Crago misspoke. He is, after all, the CEO, not one of the hands-on devs from Straight Right. I'm going to assume that he meant to say "software upscaled". Putting the extra expense into hardware upscaling everything doesn't seem like a very 'Nintendo' thing to do.
lilbroex said:
z101 said:
lilbroex said:
Ugh. They're pretty much saying that its easy to be lazy with and still get decent results
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Your statement is nonsense.
He says that the Wii U is easy to develop for. And that is a very good thing. We heard this from other developers already and it will be secure future third party support.
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"it’s straightforward and really just allows developers to get down to the business of making games.”
That lines makes me thing of lazy developement.
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Absolutely. Whenever I hear someone say they're getting down to business, my first thought is that they're acting lazy.
?
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I'm obviously referring to the "its straightforward" part. When I think of "straightforward" I think of straigt ports and unoptimized code, like how it turned out that ME3 on the Wii U isn't 1080 even though the console can easily do it.
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Well, the dev was obviously referring to the architecture of the system, not the porting process.
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No duh...
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So, you'd rather hear him say that Wii U has complicated architecture that's difficult to develop for? He's essentially saying the exact opposite, which is a good thing. Their efforts can go directly into the game, rather than jumping through unnecessary development hoops.