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pokoko said:
I've said it many times before, but "core" and "hardcore" are not the same at all. Both as words and as terms relating to gaming. "Hardcore" refers to people who are fanatics about a particular thing, such as people who play WoW or CoD 8 hours a day. "Core" simply refers to a particular segment of the market and the people who play those types of games. Core gamers have long been the pillars of gaming, though that has changed greatly. Still, they are the ones who closely associate themselves with gaming and think of it as a part of their identity.

For instance, I know people who are hardcore about casual games, but also people who are core and only play a few hours a week on average. Core and hardcore need to stop being used interchangeably.

As for the article, it's really jumping the gun. Nintendo looks pretty serious about winning back the core, judging from the mature level exclusives they're buying, but that doesn't mean they won't make some mistakes--and not having cross-game chat is a mistake, though potentially not a big one. Region locking is annoying but not a big deal for very many people.

The key point is going to be their online service, which NO ONE can yet judge. We'll have to wait on that. When people try it out, we'll know if it at least measures up to current gen systems (which it should) or even surpasses them.

Long story short, it's way too soon to jump to conclusions.

thank you for understanding core and hard core.

 

everything else spot on.