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lilbroex said:
curl-6 said:
Laurel Aitken said:
Themselves.
They were not ready for HD development? They should have developed for Wii or handhelds

True to an extent, but it's not that simple.

Say a developer had developed a fanbase among Playstation or Xbox fans last generation; that could put them in the unenviable position of abandoning a large chunk of their fanbase and potentially losing sales by shifting to the Wii/DS/PSP, (or remaining on PS2) or developing for a system that where they might not be able to turn a profit, or even break even.

The latter is what they ultimately did though, and a lot of those companies like Factor 5 and Free Radical jumped ship from Nintendo to Sony going against what you just said. Then there's Tales Studio which also destroyed itself by jumping to Sony(and urinating on its its fans with broken games on the other consoles).

THey didn't stay where they had established a fanbase. I can only think of one big dev that went out of business developing for Nintendo this gen(the guys who made Trace Memory), but the rest had sucess on Nintendo's console even if its wasn't immediate. I'm waiting to see how the Oboro Port and the Little Kings Story ports do.

I didn't say it was universal, my point was, many studios felt compelled to pursue PS3/360 development in order to try to follow their audience. For many, it ended disastrously. I'm not saying I wish Sony/Microsoft had made weaker consoles, but their decision to play the horsepower game did play a part in the closure of many studios.