| Chark said: I must have been crazy not to pick the thing up at the gamestop expo but along with the gamepad its analogs are above the buttons. That will make these controllers feel different than either the 360 or PS3 controllers, such as the biggest diffrence between PS3 and 360 is the left analog placement. Doing so changes the muscle memory requirement to operate effectively. While playing Zombie U I had difficulty using the Y axis for looking around. I play inverted but my thumb wanted to play default. I don't it will take very long to get use to it but one thing for sure will be an increase of hate amongst gamers who don't realize this. It was really bad between Xbox and PS but has since died down a bit after information and more people starting to buy other consoles. Now that a third controller is out there it will intensify, with the Wii U getting most of the heat. I just hate it when people think the other controller is terrible and make excuses even though the real reason is this one issue of muscle memory. All controllers have flaws, but familiarity is not an excuse. |
There's the key here that most people don't realize - the Pro controller uses the exact same layout as the Gamepad. People keep complaining about the layout of the Pro controller, but they fail to note that it's the exact same one as the Gamepad, which makes absolutely complete sense.
Though I do wish Nintendo would make up their minds. They go from an Xbox-like layout with the GCN to a Playstation-like layout with the Classic Controller to something completely unique with the Pro controller. I hope they stick with the Pro and Gamepad layout permanently, now.
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