FunKrusher said:
Thank you for some one with some sort of sense on this site. I don't like to be called names by asinine people who have no clue about anything about me or my preferences. You're correct, I did say that I posted ignorantly. But the main point of my post was that those games would not cause a major spike increase to the Ps3's sales to all of sudden make it leap and nearly triple it's sales output in the manner of their respective leads. If there was any confusion over my above post, I wrote that at work and was in a hurry.
But now that the numbers have been made for 2 competing games, there is a point to be made to hello217 the genius. Here it comes I hope it's not too hard for you to understand:
Okay so you're telling me that when GT3 was released there was 9.1 systems sold. But what were the INITIAL NUMBERS MOVED. Actually that's irrelevant let's just take a look at TOTAL LIFETIME SALES of the games in question. Let's take 2 things into acoount about the GT series in looking at the TOTAL LIFETIME SALES 1. They have more games in their franchise 2. They are available on a system that had 100million + users Now let's take a look at the numbers you have CLEARLY posted in your "refute" If we take that 10million avg. LIFETIME SALES number on a system that has 100million users that's a rate of 10% of the fanbase that they have sold to. Now if we look at halo which has sold an avg. of 7 million to a fanbase of 15 million xbox users that comes out to a little over 46%. To take it further. If a franchise as a whole sells roughly 44 million to a user base of 100 million that's 44% going to the install base If another franchise (we can only take the first 2 that came out on the same system) sells 14.88 to a user base of 15 million that's a littlie bit more than a 90% going to the to the install base. SIMPLE MATH You're right I am smart, I can do simple math. Something that seems to escape you. The funny thing is I didn't even want to argue this, but you posting up numbers for the sheer hell of it (I guess trying to prove something?), forced me into it. Now I have you documented as saying specifically that the GT franchise is a BIGGER franchise than Halo? Um based on the numbers you, as in you, yourself posted, that doesn't exactly seem to be the case. I mean I'm not a mathematician but selling to 90% of the people that own your system is just a tad bit more than selling to 44% of the people that own your system. But I could be wrong/sarcasm. So in saying that GT is a bigger franchise than Halo? I'm sorry but the numbers, the ones you, yourself username hello217, posted really don't support your claim. So how can you? Feel free refute that. Please, please do. Now even if we bump up the Ps2 sales to 120 million(which I believe it has sold to date) that's 43 million to a 120 million fanbase meaning the ratio of people that own the system that are buying the game becomes: 36-37% which is still LESS than 90% Now I'm not sure what the final tally is on xbox systems sold. I checked here and the last number I could get in december 05 was 15million so that's what I went off of. But I've posted my numbers/sources and used the ones you provided and that's what I got. Anybody can post a bunch of total numbers that they cut and pasted from a source and say "Gee whiz! Look game A which has 4 iterations in it's franchise outsold game B in TOTAL LIFETIME sales. Game B which has 3 iterations in it's franchise. Not too mention the fact that game A is on a system with 100million users to game B's 15 million users!" "Yes of course! Game A is a better franchise because it's sold more games!!!" But you have to go deeper than that (which I did and laid out for you, hope it was easier for you to understand this time). And which pretty blantly prove that the nonsense you were talking was WRONG (I capitilized it so you could maybe comprehend it better), all the while using your own numbers. So who's the fanboy again?
And lastly (with less venom) of course those NEW games are going to help push systems, that's a given there won't be any negative curve in sales (at least we hope not!). But like I said initially they won't increase sales astronomical. Now note this whole time I've said nothing about projecting 360 sales (outside of Halo3 franchise) or Wii. This assming that neither of these systems get games or spikes to up their hardware numbers. Because quite frankly who knows how well future games are going to sell on these systems for sure? I certainly don't. But I ask you sir again. Please do refute exactly the cold hard facts that I have provided using your numbers. I'll wait or in the very least check back again in the morrow. It's late here. |
its not quite right to add up all units sold from the different iterations of a game to compute the number of people who are fans of the said game franchise. lets take gt for example
as perviously posted (i'm too lazy to check if the figures are accurate but well have to assume that it is..),
GT: 10.85m
GT2: 9.37m
GT3: 14.87m
GT4: 8.87m
Average: 10.99m
Total: 43.96m
the total units sold of the gt franchise is 43.96m, but it does not mean that 43.96m unique individuals actually bought a copy. some of the 10.85m gt buyers may have bought all the other gt games (gt-gt4) but some may have just bought gt2 and gt3, while others bought just gt3 and so on and so forth...so to add all up to say that 43.96m people like gt is incorrect.
the same holds true for halo,
Halo: 6.43m
Halo2: 8.45m
Halo3: 7.13m
Average: 7.34m
Total: 22.01
halo - halo3 sold a total of 22.01m copys but we cannt say that 22.01 people are fans of halo. again, like gt, a person could have bought halo but not halo2 and 3, or just halo3 or just halo2 and so on and o forth...
the best way to probably gauge the fan base with out having to actually go out and make a detailed study, given these figures is to just consider the most units sold out of all the iterations. for gt, it would be gt3 with 14.87m and for halo it would be halo 2 with 8.45m units. now what does this give us? actually, nothing. just pointing out that we cannt add total units sold of different iterations or installments of a game to get the fan base.
and as for the ps2 selling 120m, i think its closer to 115-116m (too lazy to check also) and if we go into percentages of people who bought gt and halo, around 12% of total ps2 users own gt while over 50% of xbox users own halo2. 50% is quite high but then again, this just says that majority of xbox owners are fps fans and only 12% of ps2 owners are gt fans. and what does this mean? well, i believe that its generally accepted that the original xbox was more of a fps console while the ps2 had everything else.
i think this is where microsoft went wrong. to actually sell a system, and sell it well, a large liblary of games with a variety of generes is needed. something the original playstation and the ps2 did quite well. this is also probably one reason why the ps3 is still selling. since the ps and the ps2 hand a wide array of games, people are expecting the ps3 to also have the same.
gt5 and ffxiii may have a little impact on ps3 sales, but variety is where its at.
lets face it, a and aa and aaa games do not sell a console. so what if you have 10 aaa games if all those games are fps or racing then it wont get you anywhere. but a lot of games in a lot of geners and categories will definitly appeal to more people.
hardcore gamers isnt where the sales comes form. sales comes from casual gamers....look at the wii for cry out loud! not that is a causal machine if i ever did see one.
so in conclusion, this is just alot of hot air about nothing coz i didnt have anything better to do at work and i dont want to actually work... :P