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arcane_chaos said:

I do agree with you with WRPG's when the dev's make it to seem like the user has some hindsight or intuition on how the game is played. in my example it was this gen with Mass Effect and Dragon Age, I like the fact hey give you so many thing to do/chose but it sucks balls when your character and or story doesn't result the way you want because my "friendship" wasn't high enough or I didn't do this side quest so I can't get my desired result. I'm like How was I supposed to know that!?

Personally I don't mind these moments, since by and large those requirements are at least hinted at by the character at some point (in conversation: "My sister has been kidnapped by slavers. I really can't stand slavers!" *PC joins slaver faction* "I keel u noa slaver"). Moreover, I rather enjoy the feeling that the other characters are at least partly independent of me, and not just puppets there to dance to my tune 24/7.

That said, I thought at first you were getting at how many WRPGs, and especially older CRPGs, start you off by asking you to create your character, including stats and skills, before you've had a chance to know what stats and skills are actually important and which ones are throwaways. Someone once called it "demanding an answer before the question is even asked," and I can't say I disagree!