milkyjoe said:
A lot of people had been waiting a long time for a new DKC game, and when it turned up, it was arguably the best 2D platformer of its generation. Ignoring that it was developed by Retro, it is the wrong game to focus on in this way, because taking something at the peak of its genre out of the lineup is only going to hinder things. You don't look to replace the best with something of "similar" quality. You look to replace the weak with better. |
That's not what I was arguing. I was simply arguing that replacing retro's effort on DKCR with an effort on a tradcore game would not have slowed Nintendo down like some were saying.
Some were saying that a tradcore effort would have been much more expensive and time-consuming to Nintendo and hindered over multiple other casual offerings. I just wanted to give a counter-example.
@bold. I'm not following, can you give an example where you identify what is the weak and what is the best, what is similar and what is better?