| crissindahouse said: good to read about the difficulty, i love difficult games exactly for that "whew" effect. |
It's a tricky balance. When making a game challenging, it's not just about being "fair", I'd say it's more important to avoid being tedious. It's one thing to get kicked back to the last checkpoint. It's something else to get kicked out of the level entirely and have to leg it past all the easy parts. Or when rote memorization becomes the only path forward.
When a game is challenging without being tedious, when it gets into that "one more try" cycle, it's a beautiful thing

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.







