adriane23 said:
The Elder Scrolls games are exactly like that, and it was the main WRPG series I was referring to. The gameplay is to basically strafe and swing your sword wildly around or shoot magic. There's no style to the gameplay at all. Pure hack n' slash games like God of War, Bayonetta, DMC, etc. add style to the mindless button mashing. That's not to say that WRPG's are mindless hack n' slash games, but they generally have no aesthetic appeal. Your character basically just does some flimsy looking action at an enemy and numbers show up. |
If you play either Skyrim or Oblivion in the way you described at any normal difficulty then you'd die... a lot. Your descriptions are over simplifying the combat mechanics. In the same vein, I could argue that most JRPGs are just about selecting a menu command which would be grossly ignorant. I suppose your descriptions might be true after you've played and leveled up for ages and made/enchanted your equipment to the point of being godlike. But before that, you have to be careful in the way you engage in combat. It also completely ignores the stealth mechanic which alters the way you approach dungeons/enemies.
I'd also argue that the 3 hack n' slash games you mentioned actually have a lot of depth to their combat then mindless button bashing if played at any difficulty higher then Easy. I say this because I actually enjoy the mindless button bashing/style and have to play on Easy