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AllfatherStarr said:
One thing that needs to be kept in mind is Combat Mechanics is what makes or breaks a JRPG.
History shows us that there are well-loved WRPGs which have a less than perfect combat system, but a JRPG with a sh***y combat system is not even worth a single playthrough. Not because of a difference in standards of either fanbase but because good WRPGs offer the gamer considerably more beyond the actual combat. Actually, imo, this has become more and more apparent over recent years. JRPGs of yore had a certain charm about them, which their more contemporary counterparts somewhat lack( in most cases)

I completely disagree. The most important thing about a JRPG to me is the story and having an interesting world/lore. I loved a lot of the older Final Fantasy games but the battle system was something I was willing to put up with, not something I really enjoyed engaging in. The story and the wider mythology was what kept me playing.