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Barozi said:

Thing is I'm already doing everything you said.... well except for the psi powers that facility is currently in the works.

It's simply an unfair map where the enemy inside the ship have full cover and me being outside don't have it. Not even enough standard cover. Then this happens what I wrote in my rant.  I need to move 2 or more soldiers behind standard cover (or else I cannot attack), one of the Mutons responds by throwing a grenade and *whoosh* my cover is entirely gone.
Throwing one smoke grenade simply isn't enough in this case.

Maybe I just need to try finding another entry to the ship so I might not be disadvantaged for a change. Haven't looked at the back of the ship yet.


From memory serves all ships 3+ entry points, the sheld things on the sides of the smaller ships can be walked right through. Tho there could be some maps I haven't encounted yet. Keep in mind you can throw smoke ahead of you, then use sprint (which grants bonus defense vs overwatch) to full cover. Works great if you have Run & Gun. Another tactic is to use a sniper with Squad Sight, then use a sout or battle scanner to get sight on the enemy, as long as the shot is not blocked you can use headshot from across the map. Alternatively you can retreat after you have alerted the enemy, lure it out into the open area while your squad lays in ambush. Grenades and rockets can also be used to destroy cover.

If you are going to abuse saves it is prety easy to abuse the stupid spawn system as well. 



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