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bananaking21 said:
Viper1 said:
bananaking21 said:

more than enough ram? lets be honest here thats no way "more than enough" modern day PC's usually have 8 GB of ram (a good one for gaming that is) some go up to 16 GB's. so 1 GB honestly is a littel ram, much better than the PS3 and 360. but in term of RAM the WiiU doesnt pack much

1 GB for games on a console is actually enough.   Take a look at the exe file for Battlefield 3 running at 2560 x 1600 on ultra high textures...uses 1.8 GB.

A PC runs a whole lot of extra stuff and your games either never take advantage of all of it or simply don't need to.     Hell, most games are 32 bit applications and can't address more than 4 GB anyway. 

And let's not forget about texture streaming.   Given the Wii U's media drive gives 22.5 MB/s bandwidth, it can easily stream enough textures to never worry about taxing the system RAM.

ok lol looks like i was wrong, i wont act stuborn just because i was, but from what i am hearing is that is it enough now, but is it more than enough? and is it enough for the future?

More than enough and enough for the guture are hard to say specifically.  What I can say is that if developers become comfortable with texture streaming then the answer to both questions is yes.

Say you have 4 different level of detail object assets (level of details gets increasingly more complicated as it gets closer).  This is pretty common in modern games.  In fact, you may have many more LOD assets than that.   Normally, all of them would be loaded at once and then displayed as you get closer.   With texture streaming, only the LOD asset you currenly need would actually reside in RAM saving you tons of space.

PC's are going RAM crazy these days because it's cheap, not because it's necessary.   



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