bananaking21 said:
ok lol looks like i was wrong, i wont act stuborn just because i was, but from what i am hearing is that is it enough now, but is it more than enough? and is it enough for the future? |
More than enough and enough for the guture are hard to say specifically. What I can say is that if developers become comfortable with texture streaming then the answer to both questions is yes.
Say you have 4 different level of detail object assets (level of details gets increasingly more complicated as it gets closer). This is pretty common in modern games. In fact, you may have many more LOD assets than that. Normally, all of them would be loaded at once and then displayed as you get closer. With texture streaming, only the LOD asset you currenly need would actually reside in RAM saving you tons of space.
PC's are going RAM crazy these days because it's cheap, not because it's necessary.
The rEVOLution is not being televised







