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JEMC said:
drkohler said:
JEMC said

@drkohler: I also noticed the different shapes, but my optimistic side prefers to think that all the 4 chips are of the same kind of RAM, otherwise the 1GB for games and 1GB for the system won't change during its lifetime.

I think you misunderstand that. "Reserving memory for OS purposes" does of course not equate to having physically different ram chips. This is purely a software solution. Having 1G DDR and 1G GDDR ram does not seem to be unusual, either. You'd want much more ram speed for the GPU (particularly if you start with the multi-display idea right from the start). A good memory controller can live with slower DDR ram for general code any day.

Nintendo said that WiiU has 1GB of RAM for games and 1GB for OS, and the way I see it is that the 1GB GDDR will be the one used by the GPU and the CPU for the games, while the other 1GB DDR will be used for the system in things like the OS, Miiverse and whatever Nintendo thinks they need.

Of couse the best way to use them would be using all the GDDR for the GPU and use the DDR for the CPU and the rest of the system. But that doesn't equal to 1 GB for games and 1 GB for OS.

We'll see.


It'd be one pool of RAM, the OS will just reserve 1GB for itself is about it, they are not doing it so one is dedicated to one and not the other. They will also have 32MB of eDRAM to play with, so memory won't be much an issue.