pokoko said:
pezus said:
osed125 said:
pezus said:
So why aren't they showing us this consistent throughput? I keep getting told the graphics will see major jump in future games, but if it's so easy and consistent why isn't the jump happening right away?
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He never said it was easy, Iwata's saying it's just a consistent performance. In fact based on this it looks like a console that it's kinda hard to develop for, which it's certainly bad news.
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I got the word easy from lilbro, I think ;o. But, one can assume that if the performance is consistent developing on it must be relatively easy.
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I think developing for the Wii U will be easy once developers work out how best to use the GPU's dominant position, but I think porting/optimizing to the Wii U is going to be something of a chore. We've already seen one developer say as much with a game developed on the PS3.
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the technology on ps3 is 6 year old, problem porting games to the wii U is because that games are made for hardware very different to the tech packed in (wii U).