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Chark said:

Ok you should have read what I said twice, see underlined.

3 million Vitas is still more than zero Wii Us so the market limitation is actually less, predictive future sales aside. So if you are using that arguement, shoot for that.

The 66 million does mean something, don't write that off because you want to. Essentially there is a large consumer base that is able to play asynchronous games for the $250 introductory price of a Vita, compared to the $300 price of the Wii U. Those PS3 owners already have those consoles and they can save $50 to play asynchronous titles while having a newly released handheld system. Not a bad deal considering they already have a home console, plus they can reap the benefits of both being PlayStation consoles, trophies, crossbuy/play/platform, same account, same friends, etc.

My bad about the underlined.

Anyways, I don't think any publisher would wanna risk what you describe because I doubt enough of those 66 million would bite and make the purchase just to play a game in that way.  As much as people like Rayman, it won't be the game to make that type of endeavor worthwhile.  I don't think any of Sony's IPs would either.  So in theory, it would work similar to the Wii U but it's just jumping through too many hoops and taking a huge gamble for not much a payoff.