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JWeinCom said:
For those wondering, a 2.5 D platformer is a game where characters can move into the fore or background BUT they are limited to movement on a 2D plane.

A good example of this style of gameplay is Kirby 64. In that game, you stay on a strict left/right path, but that path does move into the foreground and background to give you an illusion of depth. DKCR on the other hand is a strictly 2-D platformer.

No, this is incorrect.

2.5D: gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane, e.g. Clockwork Knight, Einhander and, yes, DKCR.

(The term is also sometimes used to describe games like Doom and Duke Nukem.)