| the_dengle said: This is why I pointed out that things are relative. My point is, people DID buy Vitas for those games. A "lot" of people bought Vitas for those games, in that those games sold the console to a large group of customers that seems to have been uninterested in it until their releases. No game is going to push millions of sales like Mario, Pokémon, or Monster Hunter, but these games pushed a decent number of units, and likely would have pushed a LOT more if the console weren't so danged expensive. Basically, you can sell a console for $1000 and only be selling 1k a week, and if a single game comes out that pushes that up to 4k for one week, that is VERY significant. With one game you just convinced four times as many people as usual that this console was worth that price. There isn't any one game that's going to convince twenty thousand people to immediately go out and buy a thousand-dollar console, and there isn't any one game that's going to convince a hundred thousand to immediately buy a Vita. It needs a lot of games that push 20-40k at a time, not one single mythical "big game." |
Well then, relatively speaking the games you're citing did not sell to a lot of people. A couple thousand folks are a drop in the bucket. If the strategy is to build up a base drop by drop, it won't be too long until we find that the base has largely evaporated. Because games like Miku and Persona are not "big" by objective standards. Because even those mid-range games will dry up if there are no tentpole titles coming along to make the system more appealing to developers. Because developers and publishers are greedy. And because they are sheep.







