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F0X said:
Soleron said:
F0X said:

You'll be dissapointed if you're expecting a soundtrack like the first two games, as the composer has retired after TTYD's soundtrack was finished. She still directs sound at Intelligent Systems to some extent, but it will never be the same.

I didn't know that. But I'm not expecting the same, I'm expecting quality that 20+ past Nintendo composers have been able to achieve. Yoshito Hirano is still around right?

I think so. Hirano composed the Advance Wars: Days of Run sountrack (good work), but I'm not sure of anything afterwards. I think Rei Kondoh did the soundtrack for the new Fire Emblem game. That explains why it's so awesome.

Wat?  Rei Kondoh from Capcom? 

And I believe you're talking about Yuka Tsujiyoko, who scored the bulk of Paper Mario.  Hirano was lead for TTYD.  I really want to know who's scoring SS though... 

Hirano is probably working on Wii U Fire Emblem...  *drooool*

Soriku said:

1. No partners. Has there even been a turn based RPG before without party members? I can't think of a single one. I think the sticker system might make partners essentially "useless" but I still don't like it.

This doesn't bother me too much.  We'll see how they handle it.  It is kinda weird not to have partners in a turned-based RPG but we'll see.

2. Non-cohesive overworld. I don't think we know enough to know how the world will work, exactly, but it seems like a step back. Going from one cohesive world to one that's split? I liked how in TTYD you would get new powers and go back to old areas and access new areas. That might still be present, but I liked the one connected world better.

This is the most worrying aspect of the game for me.  I'd much rather have a huge connected world with dungeons and what not as opposed to level based progression.  I hope this doesn't end up being too big of a deal.

3. The generic areas. Grass area, ice area, fire area, etc. Boring elemental areas. This game doesn't seem like it has any unique areas like in TTYD like the mafia/thug-infested town of Rogueport, the Boggly forest, the Glitz Pit, Twilight Town, the haunted island, the train, etc. Now, they might not be that bad. The desert area has a cool Yoshi sphinx and a Shy Guy mariachi band. But I still don't think the areas are as cool.

I'm not too worried about this personally.

The sticker system/no leveling up I'm open about because it seems like there'll be good incentives regardless, and previews say battles are good. However, I still would've liked them to incorporate the sticker system with EXP and partners. Partners would still do their thing, and maybe Mario would only be limited to stickers? Money is supposed to be a big factor for stickers and grinding for EXP and money seems better than no EXP at all...

I'm actually really excited about this.  Instead of being rewarded star points, it's like the more inquisitive gamers will reach the highest levels by exploring every nook and cranny.  I kinda like this, it's like Zelda... where only the most thorough players will uncover the most items, secrets, upgrades, heart pieces.  I think this will be a nice change of pace.

Also, this is kind of a different issue, but I doubt the soundtrack will be as good as TTYD. TTYD had such an awesome soundtrack; the best of any Mario game. SMG doesn't even compare IMO. Rawk Hawk battle theme, Rogueport theme, Shadow Queen battle themes, Doopliss theme, dragon battle theme, menu theme, X-Naut Fortress, Crump' battle theme, Bowser + Kammy's battle theme, Glitz Pit theme, etc. etc. But this isn't really a SS-only problem. TTYD just set a super high standard lol.

TTYD had a great soundtrack for sure.  Like I said above, I really want to know who's writing this score.  I wouldn't be surprised if it was Mitome and Sekigawa again.

Anyways, I think this game will turn out well and won't be the disappointment that Super Paper Mario was.

Also, my optimism could just stem from my being an Intelligent Systems whore.  I don't know yet.