Soleron said:
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Paper Mario is a spin-off of the Super Mario franchise (not to mention it being a sub-series of Mario RPG). At this point, the idea of needing further spin-off branding seems ridiculous to me. Besides, Sticker Star, unlike SPM, is in the same genre as previous games, so it doesn't necessarily need to be classified as a spin-off. Further, the emphasis on stickers is obvious in the title. But you may have a point here, if only because I like "Sticker Mario" as a title.
Doesn't make sense to whom? Some games have succeded by putting an immense amount of effort into artistry. BioShock and Half-Life are well-regarded as being shooters with wonderful stories. In fact, fans expect new entries of Bioshock to not take place in the same setting, or reuse characters. Only a small amount of defining gameplay attributes are wanted, and there's no objection when one is revamped.
Yes, current fans are a safe market. That's a huge reason why I, a current fan, am getting Sticker Star. I can't wait for more timing-based battling and brillant dialogue. All signs point to me being pleased. But I can imagine some not being so positive. There's always a contingient of fans who prefer a certain game in the series becuase something was changed or added in the next. All long-running franchises have this, no matter how similar each game is.
Unlike TTYD (which was under development as Paper Mario 2), Sticker Star (to my knowledge) hasn't been referred to as a main entry. Franchise spinoffs have often used the "Title: Subtitle" format in many cases, but I suppose Paper Mario is more ambiguous as no entry is labeled under the number system. Personally I think whether or not Sticker Star is a spinoff should be open to interpretation, especially since it's the first handheld entry. It may be the beginning of a new handheld subseries of Paper Mario for all we know, which I think would absolutely kill the notion of it being a "main entry".
Oh yes people buy games based on concepts. I could provide personal examples. Or examples of people I know who didn't buy a particular game based on what is expected of its genre. I didn't buy Scribblenauts because it was a puzzle game - I bought it because I could make God fight a T-Rex. I bought it based on what its individual, unique concept promised be. Sticker Star promises sticker-based battling and world interation. BioShock and Half-Life are arguably better known for their narratives than shooter gameplay. Pokemon is an RPG known better for its gameplay depth than depth of narrative (plus it's possibly the best example of how well a concept can sell a game). The Paper Mario branding doesn't have to impress newcomers, as it only exists to tie it to a familiar franchise. The name is there so players like yours truly will buy it. Besides, there is a the slightest chance that the "Mario" in the title could persuade a few buyers who associate that brand with quality. I wonder if Kirby's Epic Yarn would've broke a milltion sold without the Kirby name on it...
Companies make excuses. But behind the scenes, I'm confident that Nintendo is looking at what did or did not work for each release. Otherwise, their many popular franchises would've lost relevancy a long time ago.
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