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AlphaCielago said:
It feels as if people do not get that this is a 3DS game and not a home console Paper Mario. I think that the changes are made because of the system, as it is a portable console.


Part of handheld game design is a matter of trimming and streamlining gameplay, so I can see what you mean. Why have partners when we can have Mario attack multiple times in one turn? Battles in Sticker Star are, after all, designed to reward quickness, and brevity is important in a handheld experience. A tighter-knit game world makes far more sense for a portable title, too.



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