Soleron said:
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There's a huge problem with making a new game with a different formula. Branding. It's almost always riskier to create a new IP than to apply a new concept to a familiar name, and shouldn't publishers try to minimize said risks? It's all about the money.
Games are not funded because of art, but they sell because of it (as you said, it holds artistic value to the consumer). As such, it would be unwise to not invest in the artistic qualities of a game.
Figuring out the desires of the consumer is not an exact science. What you describe is the process of finding what current fans possibly want (if you argue that fans have a hive mind). However, Nintendo is in the business of making games for as many consumers as they possibly can. As such, it is natural to try different approaches to see if results improve. In this case, one must ask the question why Nintendo wouldn't stick with the exact same formula as previous games. From what I see, Nintendo is attempting to move in that direction (it's certainly less of a departure than SPM) but continue to play with certain aspects. It's an attempt to find a better balance between what is expected from the franchise and bringing in newer consumers who like the sticker concept. Will it succeed? Only time will tell. If it doesn't, Nintendo has a few options: Give up and axe the franchise, go back to basics, or try another idea that seems appealing.
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