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HappySqurriel said:
MDMAlliance said:
I've been thinking about all of these things, and I realized that sometimes taking a system and only giving it a power boost isn't what everybody is looking for. If it were, Nintendo would have no doubt made a system to compete with the potential power that the PS4/720 would bring to the table.

Gaming-wise, Nintendo is trying to keep its system cheap and unique, while still being profitable on their system. Microsoft and Sony, so far, seems to have felt differently and probably wants to sway those by advertising their current systems as on par or superior to the Wii U (more specifically Sony with the Vita+PS3 combo). When they announce their next gen systems, they'll most likely try to put Nintendo into that "kiddy" and "non-hardcore" spot again.

I would actually argue that it has more to do with the practicality of pushing graphics beyond their current level ...

This weekend I have been playing Mass Effect 3 on my PC and I have been noticing how much better it looks compared to Mass Effect 2 even though I am running it on the same system. Even though performance (seems to be) the same, all of the lower quality textures and models seem to be gone and the graphics are (almost) flawless from a technical perspective. The only real area that Mass Effect 3 is lacking is in facial animations which isn't due to lack of processing power, it is simply due to not having the budget to do facial motion capture on every speech. For the most part, with game graphics like Mass Effect 3 I don't see much of a need to push processing power.


If I understand what you're trying to say correctly, you're saying that graphics are reaching their max.  While I agree with you that graphics are reaching a point where it may not make a difference on how much better you make it look, there are a lot of other things that factor in when you put in more power.  It's not just graphics, but processing power for AI and physics as well.  That's where we can make significant improvements.  


My argument for the Wii U is that they didn't make it as powerful as can be because they feel like the current power they put it at is powerful enough for the standards we're at and will be at for the next few years, until they release their next console.