How did I miss this thread last month? The lighting in this engine looks rather impressive and the second batch of shots show a nice progression. The first batch looked impressive in the lighting but I felt the models were fairly simple and that all that power being used for the lighting meant making huge sacrifices in terms of models, textures and other effects. The second batch look amazing though.
Still don't think we'll see any big budget games using it for a while though as it just uses up too much power. Funny, I always thought Crytek would be the ones to pull off a fully ray traced game.








