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Btw... from the latest batch of details:
- Emphasis on backtracking/exploration
- You may not be able to access one path right away until you find whatever you need in a later level
- There will be another path in the level that you can take to exit
- Levels that haven’t been fully explored will be marked
With the locations, I agree, they seem way less varied than TTYD and Super Paper Mario. I think a back to basics is good (since Paper Mario (the 64) is still my favorite RPG ever) but maybe they can innovate more in later levels







