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Soriku said:

I think the game will turn out well, but...it's not going to come close to TTYD for a few reasons.

1. No partners. Has there even been a turn based RPG before without party members? I can't think of a single one. I think the sticker system might make partners essentially "useless" but I still don't like it.

2. Non-cohesive overworld. I don't think we know enough to know how the world will work, exactly, but it seems like a step back. Going from one cohesive world to one that's split? I liked how in TTYD you would get new powers and go back to old areas and access new areas. That might still be present, but I liked the one connected world better.

3. The generic areas. Grass area, ice area, fire area, etc. Boring elemental areas. This game doesn't seem like it has any unique areas like in TTYD like the mafia/thug-infested town of Rogueport, the Boggly forest, the Glitz Pit, Twilight Town, the haunted island, the train, etc. Now, they might not be that bad. The desert are has a cool Yoshi sphinx and a Shy Guy mariachi band. But I still don't the areas are as cool.

The sticker system/no leveling up I'm open about because it seems like there'll be good incentives regardless, and previews say battles are good. However, I still would've liked them to incorporate the sticker system with EXP and partners. Partners would still do their thing, and maybe Mario would only be limited to stickers? Money is supposed to be a big factor for stickers and grinding for EXP and money seems better than no EXP at all...

Also, this is kind of a different issue, but I doubt the soundtrack will be as good as TTYD. TTYD had such an awesome soundtrack; the best of any Mario game. SMG doesn't even compare IMO. Rawk Hawk battle theme, Rogueport theme, Shadow Queen battle themes, Doopliss theme, dragon battle theme, menu theme, X-Naut Fortress, Crump' battle theme, Bowser + Kammy's battle theme, Glitz Pit theme, etc. etc. But this isn't really a SS-only problem. TTYD just set a super high standard lol.

Great post.