| sergiodaly said:
AA is needed in PC because there is no standard resolution... people have more than 20 possible screen resolutions... in TVs there is only SD, HD, FULL HD and 4K... in a game build in 1080p displayed in a 1080p screen, no need for AA, downscaled to 720p or SD could be necessary and upscaled for 4K also could need AA, mind the upscale method... why would we need extra effects to display a image in its native resolution? just more post processing power to make the image in its native res. better? AA would do nothing because there is nothing to do... no midle pixels to be filled with midle colors... |
I think you may have a bit of a missconception as too what AA actually does.
Antialiasing essentially is just blurring edges to make them appear smooth.

It works not matter the resolution by blending the colour of pixels along the edge. It doesn't matter if the output is the native resolution of the pannel. And most modern console games do use some form of AA these days.
On PC you can change the redering resolution of the game (well most of the time) to match the native resolution of the display. It's console games which don't render at the native resolution of the display, today most games are rendered at 720p with some bellow that and a very few above and are then scaled to mostly 1080p displays. And also down scalling a high resolution image to a lower resolution output resolution is used as a form of AA.
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