neerdowell said:
There's much less risk that way. All you end up losing in the long run is your time. Plus it makes for a much more agile business model that can shift to meet future needs. Furthermore, it offsets some of the leg work to the ones seeking the service. It kind of started recently when I started working for store credit at a local used game store. My hope was that i could work for enough store credit to buy items and sell them back at a reasonable enough price online to make it worth my while as a job (I have other reasons why I didn't want to pursue an actual job). I quickly discovered how difficult it is to get a reasonable price even when you're getting your products free, let alone when you are buying them even wholesale. Furthermore, I talked to the owner of the store and found out he was only 26 and started his store at the age of 21. He now has two local stores in only five years and the largest selection in town. |
Interesting!
Your work at that used game store, was it cleric work? But you didn't get paid in cash, you got paid in games (store credits)?
The bold: what do you mean it was difficult? Difficult to get a good price when you sell individual games at Craigslist or Ebay, or?







